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-- card: 20960 from stack: in -- bmap block id: 21210 -- flags: 0000 -- background id: 6889 -- name: Intro5 -- part 1 (button) -- low flags: 00 -- high flags: 8003 -- rect: left=75 top=118 right=136 bottom=121 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Click ----- HyperTalk script ----- on mouseUp play "klick" end mouseUp -- part 2 (field) -- low flags: 00 -- high flags: 0007 -- rect: left=66 top=147 right=178 bottom=202 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 9 -- style flags: 0 -- line height: 12 -- part name: -- part 3 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=100 top=207 right=219 bottom=126 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Click ----- HyperTalk script ----- on mouseUp play "klick" end mouseUp -- part contents for background part 15 ----- text ----- Page 2 of 7 -- part contents for background part 2 ----- text ----- HYPERCARD OBJECTS -- part contents for background part 3 ----- text ----- There are five kinds of objects in HyperCard. Buttons Fields Cards Backgrounds Stacks -- part contents for background part 17 ----- text ----- Buttons are "action objects" or "hot spots". Clicking a button, as you have been doing, will result in some kind of action such as going to the next card. Fields contain text that can be edited. The hand pointer cursor changes to an I beam when it is over an unlocked text field. (Don't worry about locked and unlocked now). -- part contents for card part 2 ----- text ----- This is a scrolling field.